Readme.1st
- Beware: The hires
texture files are partly huge. In order not to overload the
server, please, estimate first the maximum resolution your card can
handle and fold in your download speed, before
downloading!
- DDS file download is initiated by a simple mouse click on the file
entry. JPG and PNG files usually require a SHIFT-click (Netscape), since a simple click will display these standard image formats in your browser, which
is useful.
- If you have checked DXT hardware support (NVIDIA,...), the
textures are preferentially displayed in (zipped) DDS format. Existing
(JPG, PNG)-textures that are not (yet) converted to DDS are, however,
also displayed.
- A [ NEW ] tag is shown next to those textures that have been modified since your last visit! Note that at your first visit every texture will show a [ NEW ] tag. The mechanism starts working 15 minutes after you left the site
- I try to follow a uniform nomenclature for the base file names:
body[-info]-feature1-feature2-...
[-info] may include size info (2k, 4k, 8k, 16k), info on the origin of the raw texture (BM=Blue Marble, SG=SpaceGraphics,...) and may serve to indicate whether the texture is a main texture (''), a specular lighting one ('spec'), a normal map ('normal'), or a bump map ('bump').
Next, feature1 ...indicates applied image manipulation features, typically,
'um' = unsharp masking, 'col' = color corrections or (for older textures only) 'bmp' = static bumpmapping by means of a separate level map.
- The pink dot
in the 'Preview' column may
be clicked. Then a typical Celestia view involving the respective
texture is displayed.
- In the Help column I will soon add the relevant modified portion
of 'solarsys.ssc', such that installation
should be trivial.
- After downloading one of my textures, just drop it into either the 'medres' or 'hires' texture directory of Celestia. Do not forget to adapt the corresponding entries in solarsys.ssc to the file name of the downloaded texture appropriately. Mind typos!
- Enjoy!
t00fri