#include <vector>#include <string>#include <celengine/observer.h>#include <celengine/universe.h>#include <celengine/selection.h>#include <celengine/glcontext.h>#include <celengine/starcolors.h>#include <celengine/rendcontext.h>#include <celtxf/texturefont.h>Include dependency graph for render.h:

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| static const unsigned int | MaxSolarSystems = 16 |
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1.4.1