#include <celmath/vecmath.h>#include <celutil/color.h>#include <celutil/util.h>#include <celengine/gl.h>Include dependency graph for fragmentprog.h:

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Namespaces | |
| namespace | fp |
Enumerations | |
| enum | Parameter { SunDirection = 0, EyePosition = 1, DiffuseColor = 2, SpecularColor = 3, SpecularExponent = 4, AmbientColor = 5, HazeColor = 6, TextureTranslation = 7, TexGen_S = 8, TexGen_T = 9, ShadowParams0 = 20, ShadowParams1 = 21 } |
Functions | |
| void | disable () |
| void | enable () |
| FragmentProcessor * | initARB () |
| FragmentProcessor * | initNV () |
| void | parameter (unsigned int, float, float, float, float) |
| void | parameter (unsigned int, const Color &) |
| void | parameter (unsigned int, const Point3f &) |
| void | parameter (unsigned int, const Vec3f &) |
| void | use (unsigned int) |
Variables | |
| unsigned int | eclipseShadow1 = 0 |
| unsigned int | eclipseShadow2 = 0 |
| unsigned int | sphereShadowOnRings = 0 |
| unsigned int | texDiffuse = 0 |
| unsigned int | texDiffuseBump = 0 |
| unsigned int | texSpecular = 0 |
| unsigned int | texSpecularAlpha = 0 |
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Definition at line 33 of file fragmentprog.h. 00033 {
00034 SunDirection = 0,
00035 EyePosition = 1,
00036 DiffuseColor = 2,
00037 SpecularColor = 3,
00038 SpecularExponent = 4,
00039 AmbientColor = 5,
00040 HazeColor = 6,
00041 TextureTranslation = 7,
00042 TexGen_S = 8,
00043 TexGen_T = 9,
00044 ShadowParams0 = 20,
00045 ShadowParams1 = 21,
00046 };
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Definition at line 146 of file fragmentprog.cpp. References _. 00147 {
00148 cout << _("Initializing ARB fragment programs . . .\n");
00149
00150 return new FragmentProcessorARB();
00151 }
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Definition at line 122 of file fragmentprog.cpp. References _, fp::eclipseShadow1, fp::eclipseShadow2, LoadNvFragmentProgram(), fp::sphereShadowOnRings, fp::texDiffuse, fp::texDiffuseBump, fp::texSpecular, and fp::texSpecularAlpha. Referenced by GLContext::init(). 00123 {
00124 cout << _("Initializing NV fragment programs . . .\n");
00125 if (!LoadNvFragmentProgram("shaders/shadow_on_rings_nv.fp", sphereShadowOnRings))
00126 return NULL;
00127 if (!LoadNvFragmentProgram("shaders/eclipse1_nv.fp", eclipseShadow1))
00128 return NULL;
00129 if (!LoadNvFragmentProgram("shaders/eclipse2_nv.fp", eclipseShadow2))
00130 return NULL;
00131 if (!LoadNvFragmentProgram("shaders/diffuse_nv.fp", texDiffuse))
00132 return NULL;
00133 if (!LoadNvFragmentProgram("shaders/bumpdiffuse_nv.fp", texDiffuseBump))
00134 return NULL;
00135 if (!LoadNvFragmentProgram("shaders/texphong_nv.fp", texSpecular))
00136 return NULL;
00137 if (!LoadNvFragmentProgram("shaders/texphong_alpha_nv.fp", texSpecularAlpha))
00138 return NULL;
00139
00140 cout << _("All NV fragment programs loaded successfully.\n");
00141
00142 return new FragmentProcessorNV();
00143 }
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Definition at line 21 of file fragmentprog.cpp. Referenced by fp::initNV(). |
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Definition at line 22 of file fragmentprog.cpp. Referenced by fp::initNV(). |
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Definition at line 20 of file fragmentprog.cpp. Referenced by fp::initNV(). |
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Definition at line 23 of file fragmentprog.cpp. Referenced by fp::initNV(). |
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Definition at line 24 of file fragmentprog.cpp. Referenced by fp::initNV(). |
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Definition at line 25 of file fragmentprog.cpp. Referenced by fp::initNV(). |
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Definition at line 26 of file fragmentprog.cpp. Referenced by fp::initNV(). |
1.4.1