| convertToMesh() const | SphereMesh | |
| createSphere(float radius, int nRings, int nSlices) | SphereMesh | [private] |
| displace(const DisplacementMap &dispmap, float height) | SphereMesh | [private] |
| displace(DisplacementMapFunc func, void *info) | SphereMesh | [private] |
| fixNormals() | SphereMesh | [private] |
| generateNormals() | SphereMesh | [private] |
| indices | SphereMesh | [private] |
| nIndices | SphereMesh | [private] |
| normals | SphereMesh | [private] |
| nRings | SphereMesh | [private] |
| nSlices | SphereMesh | [private] |
| nVertices | SphereMesh | [private] |
| scale(Vec3f) | SphereMesh | [private] |
| SphereMesh(float radius, int _nRings, int _nSlices) | SphereMesh | |
| SphereMesh(Vec3f size, int _nRings, int _nSlices) | SphereMesh | |
| SphereMesh(Vec3f size, const DisplacementMap &dispmap, float height=1.0f) | SphereMesh | |
| SphereMesh(Vec3f size, int _nRings, int _nSlices, DisplacementMapFunc func, void *info) | SphereMesh | |
| tangents | SphereMesh | [private] |
| texCoords | SphereMesh | [private] |
| vertices | SphereMesh | [private] |
| ~SphereMesh() | SphereMesh | |