| DiffuseModel enum value | ShaderProperties | |
| DiffuseTexture enum value | ShaderProperties | |
| getShadowCountForLight(unsigned int) const | ShaderProperties | |
| hasShadowsForLight(unsigned int) const | ShaderProperties | |
| lightModel | ShaderProperties | |
| NightTexture enum value | ShaderProperties | |
| nLights | ShaderProperties | |
| NormalTexture enum value | ShaderProperties | |
| RingIllumModel enum value | ShaderProperties | |
| RingShadowTexture enum value | ShaderProperties | |
| setShadowCountForLight(unsigned int, unsigned int) | ShaderProperties | |
| ShaderProperties() | ShaderProperties | |
| shadowCounts | ShaderProperties | |
| SpecularInDiffuseAlpha enum value | ShaderProperties | |
| SpecularModel enum value | ShaderProperties | |
| SpecularTexture enum value | ShaderProperties | |
| texUsage | ShaderProperties | |
| usesFragmentLighting() const | ShaderProperties | |
| usesShadows() const | ShaderProperties |
1.4.1