| addMaterial(const Mesh::Material *) | Model | |
| addMesh(Mesh *) | Model | |
| getMaterial(uint32) const | Model | |
| getMesh(uint32) const | Model | |
| materials | Model | [private] |
| meshes | Model | [private] |
| Model() | Model | |
| normalize(const Vec3f ¢erOffset) | Model | |
| pick(const Ray3d &r, double &distance) const | Model | |
| render(RenderContext &) | Model | |
| sortMeshes(const MeshComparator &) | Model | |
| textureUsage | Model | [private] |
| usesTextureType(Mesh::TextureSemantic) const | Model | |
| ~Model() | Model |
1.4.1