| column(int) const | Matrix4< T > | [inline] |
| identity() | Matrix4< T > | [static] |
| inverse() const | Matrix4< T > | |
| Matrix4() | Matrix4< T > | |
| Matrix4(const Vector4< T > &, const Vector4< T > &, const Vector4< T > &, const Vector4< T > &) | Matrix4< T > | |
| Matrix4(const Matrix4< T > &m) | Matrix4< T > | |
| operator[](int) const | Matrix4< T > | [inline] |
| r | Matrix4< T > | |
| rotation(const Vector3< T > &, T) | Matrix4< T > | [static] |
| row(int) const | Matrix4< T > | [inline] |
| scaling(const Vector3< T > &) | Matrix4< T > | [static] |
| scaling(T) | Matrix4< T > | [static] |
| translate(const Point3< T > &) | Matrix4< T > | |
| translation(const Point3< T > &) | Matrix4< T > | [static] |
| translation(const Vector3< T > &) | Matrix4< T > | [static] |
| transpose() const | Matrix4< T > | |
| xrotation(T) | Matrix4< T > | [static] |
| yrotation(T) | Matrix4< T > | [static] |
| zrotation(T) | Matrix4< T > | [static] |
1.4.1