| addFace(uint16, uint16, uint16) | M3DTriangleMesh | |
| addSmoothingGroups(uint32) | M3DTriangleMesh | |
| addTexCoord(Point2f) | M3DTriangleMesh | |
| addVertex(Point3f) | M3DTriangleMesh | |
| faces | M3DTriangleMesh | [private] |
| getFace(uint16, uint16 &, uint16 &, uint16 &) const | M3DTriangleMesh | |
| getFaceCount() const | M3DTriangleMesh | |
| getMaterialName() const | M3DTriangleMesh | |
| getMatrix() const | M3DTriangleMesh | |
| getSmoothingGroupCount() const | M3DTriangleMesh | |
| getSmoothingGroups(uint16) const | M3DTriangleMesh | |
| getTexCoord(uint16) const | M3DTriangleMesh | |
| getTexCoordCount() const | M3DTriangleMesh | |
| getVertex(uint16) const | M3DTriangleMesh | |
| getVertexCount() const | M3DTriangleMesh | |
| M3DTriangleMesh() | M3DTriangleMesh | |
| materialName | M3DTriangleMesh | [private] |
| matrix | M3DTriangleMesh | [private] |
| points | M3DTriangleMesh | [private] |
| setMaterialName(std::string) | M3DTriangleMesh | |
| setMatrix(const Mat4f &) | M3DTriangleMesh | |
| smoothingGroups | M3DTriangleMesh | [private] |
| texCoords | M3DTriangleMesh | [private] |
| ~M3DTriangleMesh() | M3DTriangleMesh |
1.4.1