| Colors enum value | LODSphereMesh | |
| currentVB | LODSphereMesh | [private] |
| indexBuffer | LODSphereMesh | [private] |
| indices | LODSphereMesh | [private] |
| LODSphereMesh() | LODSphereMesh | |
| maxVertices | LODSphereMesh | [private] |
| Multipass enum value | LODSphereMesh | |
| nIndices | LODSphereMesh | [private] |
| Normals enum value | LODSphereMesh | |
| nTexturesUsed | LODSphereMesh | [private] |
| render(const GLContext &, unsigned int attributes, const Frustum &, float pixWidth, Texture **tex, int nTextures) | LODSphereMesh | |
| render(const GLContext &, unsigned int attributes, const Frustum &, float pixWidth, Texture *tex0=NULL, Texture *tex1=NULL, Texture *tex2=NULL, Texture *tex3=NULL) | LODSphereMesh | |
| render(const GLContext &, const Frustum &, float pixWidth, Texture **tex, int nTextures) | LODSphereMesh | |
| renderPatches(int phi0, int theta0, int extent, int level, const RenderInfo &) | LODSphereMesh | [private] |
| renderSection(int phi0, int theta0, int extent, const RenderInfo &) | LODSphereMesh | [private] |
| subtextures | LODSphereMesh | [private] |
| Tangents enum value | LODSphereMesh | |
| TexCoords0 enum value | LODSphereMesh | |
| TexCoords1 enum value | LODSphereMesh | |
| textures | LODSphereMesh | [private] |
| useVertexBuffers | LODSphereMesh | [private] |
| vertexBuffers | LODSphereMesh | [private] |
| vertexBuffersInitialized | LODSphereMesh | [private] |
| VertexProgParams enum value | LODSphereMesh | |
| vertexSize | LODSphereMesh | [private] |
| vertices | LODSphereMesh | [private] |
| ~LODSphereMesh() | LODSphereMesh | |