| attach(const GLShader &) | GLProgram | [private] |
| getID() const | GLProgram | [inline] |
| GLProgram(int _id) | GLProgram | [private] |
| GLShaderLoader class | GLProgram | [friend] |
| id | GLProgram | [private] |
| link() | GLProgram | |
| use() const | GLProgram | |
| ~GLProgram() | GLProgram | [virtual] |
1.4.1