| ambientColor | CelestiaGLProgram | |
| CelestiaGLProgram(GLProgram &_program, const ShaderProperties &) | CelestiaGLProgram | |
| eyePosition | CelestiaGLProgram | |
| floatParam(const std::string &) | CelestiaGLProgram | [private] |
| fragLightColor | CelestiaGLProgram | |
| fragLightSpecColor | CelestiaGLProgram | |
| initParameters(const ShaderProperties &) | CelestiaGLProgram | [private] |
| initSamplers(const ShaderProperties &) | CelestiaGLProgram | [private] |
| lights | CelestiaGLProgram | |
| program | CelestiaGLProgram | [private] |
| ringRadius | CelestiaGLProgram | |
| ringWidth | CelestiaGLProgram | |
| shadows | CelestiaGLProgram | |
| shininess | CelestiaGLProgram | |
| textureOffset | CelestiaGLProgram | |
| use() const | CelestiaGLProgram | [inline] |
| vec3Param(const std::string &) | CelestiaGLProgram | [private] |
| vec4Param(const std::string &) | CelestiaGLProgram | [private] |
| ~CelestiaGLProgram() | CelestiaGLProgram |
1.4.1