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3dschunk.h File Reference

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Enumerations

enum  M3DChunkType {
  M3DCHUNK_NULL = 0x0000, M3DCHUNK_VERSION = 0x0002, M3DCHUNK_COLOR_FLOAT = 0x0010, M3DCHUNK_COLOR_24 = 0x0011,
  M3DCHUNK_LIN_COLOR_F = 0x0013, M3DCHUNK_INT_PERCENTAGE = 0x0030, M3DCHUNK_FLOAT_PERCENTAGE = 0x0031, M3DCHUNK_MASTER_SCALE = 0x0100,
  M3DCHUNK_BACKGROUND_COLOR = 0x1200, M3DCHUNK_MESHDATA = 0x3d3d, M3DCHUNK_MESH_VERSION = 0x3d3e, M3DCHUNK_NAMED_OBJECT = 0x4000,
  M3DCHUNK_TRIANGLE_MESH = 0x4100, M3DCHUNK_POINT_ARRAY = 0x4110, M3DCHUNK_POINT_FLAG_ARRAY = 0x4111, M3DCHUNK_FACE_ARRAY = 0x4120,
  M3DCHUNK_MESH_MATERIAL_GROUP = 0x4130, M3DCHUNK_MESH_TEXTURE_COORDS = 0x4140, M3DCHUNK_MESH_SMOOTH_GROUP = 0x4150, M3DCHUNK_MESH_MATRIX = 0x4160,
  M3DCHUNK_MAGIC = 0x4d4d, M3DCHUNK_MATERIAL_NAME = 0xa000, M3DCHUNK_MATERIAL_AMBIENT = 0xa010, M3DCHUNK_MATERIAL_DIFFUSE = 0xa020,
  M3DCHUNK_MATERIAL_SPECULAR = 0xa030, M3DCHUNK_MATERIAL_SHININESS = 0xa040, M3DCHUNK_MATERIAL_SHIN2PCT = 0xa041, M3DCHUNK_MATERIAL_TRANSPARENCY = 0xa050,
  M3DCHUNK_MATERIAL_XPFALL = 0xa052, M3DCHUNK_MATERIAL_REFBLUR = 0xa053, M3DCHUNK_MATERIAL_SELF_ILLUM = 0xa084, M3DCHUNK_MATERIAL_WIRESIZE = 0xa087,
  M3DCHUNK_MATERIAL_XPFALLIN = 0xa08a, M3DCHUNK_MATERIAL_SHADING = 0xa100, M3DCHUNK_MATERIAL_TEXMAP = 0xa200, M3DCHUNK_MATERIAL_MAPNAME = 0xa300,
  M3DCHUNK_MATERIAL_ENTRY = 0xafff, M3DCHUNK_KFDATA = 0xb000
}


Enumeration Type Documentation

enum M3DChunkType
 

Enumeration values:
M3DCHUNK_NULL 
M3DCHUNK_VERSION 
M3DCHUNK_COLOR_FLOAT 
M3DCHUNK_COLOR_24 
M3DCHUNK_LIN_COLOR_F 
M3DCHUNK_INT_PERCENTAGE 
M3DCHUNK_FLOAT_PERCENTAGE 
M3DCHUNK_MASTER_SCALE 
M3DCHUNK_BACKGROUND_COLOR 
M3DCHUNK_MESHDATA 
M3DCHUNK_MESH_VERSION 
M3DCHUNK_NAMED_OBJECT 
M3DCHUNK_TRIANGLE_MESH 
M3DCHUNK_POINT_ARRAY 
M3DCHUNK_POINT_FLAG_ARRAY 
M3DCHUNK_FACE_ARRAY 
M3DCHUNK_MESH_MATERIAL_GROUP 
M3DCHUNK_MESH_TEXTURE_COORDS 
M3DCHUNK_MESH_SMOOTH_GROUP 
M3DCHUNK_MESH_MATRIX 
M3DCHUNK_MAGIC 
M3DCHUNK_MATERIAL_NAME 
M3DCHUNK_MATERIAL_AMBIENT 
M3DCHUNK_MATERIAL_DIFFUSE 
M3DCHUNK_MATERIAL_SPECULAR 
M3DCHUNK_MATERIAL_SHININESS 
M3DCHUNK_MATERIAL_SHIN2PCT 
M3DCHUNK_MATERIAL_TRANSPARENCY 
M3DCHUNK_MATERIAL_XPFALL 
M3DCHUNK_MATERIAL_REFBLUR 
M3DCHUNK_MATERIAL_SELF_ILLUM 
M3DCHUNK_MATERIAL_WIRESIZE 
M3DCHUNK_MATERIAL_XPFALLIN 
M3DCHUNK_MATERIAL_SHADING 
M3DCHUNK_MATERIAL_TEXMAP 
M3DCHUNK_MATERIAL_MAPNAME 
M3DCHUNK_MATERIAL_ENTRY 
M3DCHUNK_KFDATA 

Definition at line 13 of file 3dschunk.h.

00014 {
00015     M3DCHUNK_NULL                = 0x0000,
00016     M3DCHUNK_VERSION             = 0x0002,
00017     M3DCHUNK_COLOR_FLOAT         = 0x0010,
00018     M3DCHUNK_COLOR_24            = 0x0011,
00019     M3DCHUNK_LIN_COLOR_F         = 0x0013,
00020     M3DCHUNK_INT_PERCENTAGE      = 0x0030,
00021     M3DCHUNK_FLOAT_PERCENTAGE    = 0x0031,
00022     M3DCHUNK_MASTER_SCALE        = 0x0100,
00023 
00024     M3DCHUNK_BACKGROUND_COLOR    = 0x1200,
00025 
00026     M3DCHUNK_MESHDATA            = 0x3d3d,
00027     M3DCHUNK_MESH_VERSION        = 0x3d3e,
00028 
00029     M3DCHUNK_NAMED_OBJECT        = 0x4000,
00030     M3DCHUNK_TRIANGLE_MESH       = 0x4100,
00031     M3DCHUNK_POINT_ARRAY         = 0x4110,
00032     M3DCHUNK_POINT_FLAG_ARRAY    = 0x4111,
00033     M3DCHUNK_FACE_ARRAY          = 0x4120,
00034     M3DCHUNK_MESH_MATERIAL_GROUP = 0x4130,
00035     M3DCHUNK_MESH_TEXTURE_COORDS = 0x4140,
00036     M3DCHUNK_MESH_SMOOTH_GROUP   = 0x4150,
00037     M3DCHUNK_MESH_MATRIX         = 0x4160,
00038     M3DCHUNK_MAGIC               = 0x4d4d,
00039 
00040     M3DCHUNK_MATERIAL_NAME       = 0xa000,
00041     M3DCHUNK_MATERIAL_AMBIENT    = 0xa010,
00042     M3DCHUNK_MATERIAL_DIFFUSE    = 0xa020,
00043     M3DCHUNK_MATERIAL_SPECULAR   = 0xa030,
00044     M3DCHUNK_MATERIAL_SHININESS  = 0xa040,
00045     M3DCHUNK_MATERIAL_SHIN2PCT   = 0xa041,
00046     M3DCHUNK_MATERIAL_TRANSPARENCY = 0xa050,
00047     M3DCHUNK_MATERIAL_XPFALL     = 0xa052,
00048     M3DCHUNK_MATERIAL_REFBLUR    = 0xa053,
00049     M3DCHUNK_MATERIAL_SELF_ILLUM = 0xa084,
00050     M3DCHUNK_MATERIAL_WIRESIZE   = 0xa087,
00051     M3DCHUNK_MATERIAL_XPFALLIN   = 0xa08a,
00052     M3DCHUNK_MATERIAL_SHADING    = 0xa100,
00053     M3DCHUNK_MATERIAL_TEXMAP     = 0xa200,
00054     M3DCHUNK_MATERIAL_MAPNAME    = 0xa300,
00055     M3DCHUNK_MATERIAL_ENTRY      = 0xafff,
00056 
00057     M3DCHUNK_KFDATA              = 0xb000,
00058 };


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