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3dschunk.h

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00001 // 3dschunk.h
00002 // 
00003 // Copyright (C) 2001, Chris Laurel <claurel@shatters.net>
00004 //
00005 // This program is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU General Public License
00007 // as published by the Free Software Foundation; either version 2
00008 // of the License, or (at your option) any later version.
00009 
00010 #ifndef _3DSCHUNK_H_
00011 #define _3DSCHUNK_H_
00012 
00013 enum M3DChunkType
00014 {
00015     M3DCHUNK_NULL                = 0x0000,
00016     M3DCHUNK_VERSION             = 0x0002,
00017     M3DCHUNK_COLOR_FLOAT         = 0x0010,
00018     M3DCHUNK_COLOR_24            = 0x0011,
00019     M3DCHUNK_LIN_COLOR_F         = 0x0013,
00020     M3DCHUNK_INT_PERCENTAGE      = 0x0030,
00021     M3DCHUNK_FLOAT_PERCENTAGE    = 0x0031,
00022     M3DCHUNK_MASTER_SCALE        = 0x0100,
00023 
00024     M3DCHUNK_BACKGROUND_COLOR    = 0x1200,
00025 
00026     M3DCHUNK_MESHDATA            = 0x3d3d,
00027     M3DCHUNK_MESH_VERSION        = 0x3d3e,
00028 
00029     M3DCHUNK_NAMED_OBJECT        = 0x4000,
00030     M3DCHUNK_TRIANGLE_MESH       = 0x4100,
00031     M3DCHUNK_POINT_ARRAY         = 0x4110,
00032     M3DCHUNK_POINT_FLAG_ARRAY    = 0x4111,
00033     M3DCHUNK_FACE_ARRAY          = 0x4120,
00034     M3DCHUNK_MESH_MATERIAL_GROUP = 0x4130,
00035     M3DCHUNK_MESH_TEXTURE_COORDS = 0x4140,
00036     M3DCHUNK_MESH_SMOOTH_GROUP   = 0x4150,
00037     M3DCHUNK_MESH_MATRIX         = 0x4160,
00038     M3DCHUNK_MAGIC               = 0x4d4d,
00039 
00040     M3DCHUNK_MATERIAL_NAME       = 0xa000,
00041     M3DCHUNK_MATERIAL_AMBIENT    = 0xa010,
00042     M3DCHUNK_MATERIAL_DIFFUSE    = 0xa020,
00043     M3DCHUNK_MATERIAL_SPECULAR   = 0xa030,
00044     M3DCHUNK_MATERIAL_SHININESS  = 0xa040,
00045     M3DCHUNK_MATERIAL_SHIN2PCT   = 0xa041,
00046     M3DCHUNK_MATERIAL_TRANSPARENCY = 0xa050,
00047     M3DCHUNK_MATERIAL_XPFALL     = 0xa052,
00048     M3DCHUNK_MATERIAL_REFBLUR    = 0xa053,
00049     M3DCHUNK_MATERIAL_SELF_ILLUM = 0xa084,
00050     M3DCHUNK_MATERIAL_WIRESIZE   = 0xa087,
00051     M3DCHUNK_MATERIAL_XPFALLIN   = 0xa08a,
00052     M3DCHUNK_MATERIAL_SHADING    = 0xa100,
00053     M3DCHUNK_MATERIAL_TEXMAP     = 0xa200,
00054     M3DCHUNK_MATERIAL_MAPNAME    = 0xa300,
00055     M3DCHUNK_MATERIAL_ENTRY      = 0xafff,
00056 
00057     M3DCHUNK_KFDATA              = 0xb000,
00058 };
00059 
00060 #endif // _3DSCHUNK_H_

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