by VikingTechJPL » Tue Jul 06, 2010 9:19 pm
posfan12 wrote:
Well, I suppose I could use the mouse to expand the window, drag it to beyond the top left edge of the desktop, expand again, drag again, etc., etc. until the window is really huge, but the dimensions would not be precise.
For your cube views you can use the entire window for each and can get the accuracy you need as follows:
1) You can move an exact distance over an exact Lat-Long of a body using
"Navigation:Goto Object..." in CELESTIA's main menu.
2) You can use this two-line script to set your FOV to any Degrees you wish. Just change the number after
Degrees =and then save and run the script.
- Code: Select all
Degrees = 50
celestia:getobserver( ):setfov( math.rad ( Degrees ) )
For example, the code above sets FOV to 50 degrees.
The seams of your views may present the biggest problem. For more uniform lighting of your captured views, you can try viewing an object at fractional rotations, so all are lit essentially the same. For example, to get four directional views of Earth try them six hours apart. To do Earth's poles, you may want to try them at the Summer Solstice (for North Pole), and Winter Solstice (for South Pole) when each is lit to its maximum.
You might also try changing
Ambient Light by pressing the
{ and
} keys.
Good luck.
1.6.1, Dell Studio XPS, AMD 2.7 GHz, 8 GB RAM, Win 7 64-bit, ATI Radeon HD 5670
1.6.0, Dell Inspiron 1720, Intel Core Duo 2 Ghz, 3 GB RAM, Win Vista, NVIDIA GeForce 8600M G/GT
1.4.1, Dell Dimension 4700, Pent-4 2.8 GHz, 512 MB RAM, Win XP SP2, Radeon X300