Sound in Celestia

The place to discuss creating, porting and modifying Celestia's source code.

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Re: Sound in Celestia

Postby Fenerit » Fri Jul 02, 2010 3:32 pm

posfan12 wrote:What kind of sounds are you talking about? Background music? Ambient "noise" (there's no "real" noise in space of course)? Spaceship engines?


What is "real" about sound? The air? Space is full of "noise". :wink: After the discover of the Cosmic Background Radiation, Simon & Garfunkel composed "The sound of silence"...
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Re: Sound in Celestia

Postby Hungry4info » Fri Jul 02, 2010 6:44 pm

Fenerit wrote:After the discover of the Cosmic Background Radiation,


Maybe that's just what Celestia needs... a faint but noticable constant hissing sound. :)
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Re: Sound in Celestia

Postby Fenerit » Sat Jul 03, 2010 3:29 am

Hungry4info wrote:
Fenerit wrote:After the discover of the Cosmic Background Radiation,


Maybe that's just what Celestia needs... a faint but noticable constant hissing sound. :)


Sure! Even though:

"Astronomers have recaptured the sounds of the early Universe showing it was born not with a bang but a quiet whisper that became a dull roar. "

"...55 octaves below what humans can hear. "

http://news.bbc.co.uk/2/hi/science/nature/3832711.stm

If I'm not wrong, CBR sound output noise should be pink instead of white or brown. It should be generated constantly by the audio card synthetizer, since to play seamlessly looping tracks made of noises... :wink:
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Re: Sound in Celestia

Postby bh » Sat Jul 03, 2010 3:07 pm

DroneZone (SomaFM internet radio)... Itunes/Radio/Ambient section.
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Re: Sound in Celestia

Postby Vincent » Sun Jul 04, 2010 1:46 am

selden wrote:The Lua library mentioned by Vincent in his post above should be able to do any of these. i don't know if anyone has taken the time to implement any Addons using it, though.

I have indeed posted a while ago an addon called sound of a pulsar :) :
viewtopic.php?f=15&t=14366&start=4


t00fri wrote:There are far more exciting astrophysical reasons for sound in Celestia.

See here
http://forum.celestialmatters.org/viewtopic.php?t=381

Fridger,

Thanks for the link.
I'll have a look at it and will try to modify my "sound of a pulsar" addon
to make it more coherent with the scientific information you've pointed.
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Re: Sound in Celestia

Postby t00fri » Sun Jul 04, 2010 4:49 am

Vincent wrote:
selden wrote:The Lua library mentioned by Vincent in his post above should be able to do any of these. i don't know if anyone has taken the time to implement any Addons using it, though.

I have indeed posted a while ago an addon called sound of a pulsar :) :
viewtopic.php?f=15&t=14366&start=4


t00fri wrote:There are far more exciting astrophysical reasons for sound in Celestia.

See here
http://forum.celestialmatters.org/viewtopic.php?t=381

Fridger,

Thanks for the link.
I'll have a look at it and will try to modify my "sound of a pulsar" addon
to make it more coherent with the scientific information you've pointed.


Vincent,

you presumably know that I rarely look at add-ons. Hence, I was unaware of your respective work about pulsar sounds. Sorry.

The scope of my pulsar work in progress definitely goes much beyond the possibilities of add-ons. The point is really to code a pulsar class within the DSO objects, with nice-looking jet renderings AND sound... Moreover the published timing solutions and positions in globular cores and the Galactic plane are being implemented from the available catalogs.

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