selden wrote:Ras',
Well, I seem to be able to get 1 planetary system if I specify 10 stars...
Another collection of bugs:
The title bar of v1.1 says "Global Cluster Generator"
I think that's supposed to be "Globular..."
I'll fix that...
The Cluster generator needs an "interrupt" button to make it stop in the middle of a run. Killing it from the task manager is rather inconvenient..
Will be in v1.2
Apparently v1.1 has problems with its probabilities for new planets.
I'd expect a probability of 10% to put planets around 1/10
of the stars of the cluster, but it seems more like 1/100.
Part of it may be your choice for the default random number seed. You should use one that itself has random bits on and off in it. (I usually use Pi in some form.)
Suggestion: it'd be nice to be able to specify the average number of planets per system.
Ill put the specifier in and random seed should be in 1.1 but maybe I skipped it in the options...regardless its in 1.2
Sometimes it doesn't seem to create any new planets at all.
For example, usually when I just change parameters and press Generate again, the planetary output file is the same as the last time. (as when I reduced the number of stars, but the resulting planetary .ssc started at a star index number greater than than the number of stars I'd requested.) It should zero the output arrays and recalculate all new stars and planets from scratch. Even if you don't change any parameters, the results should be different each time you press Generate, since the random seed for the new sequence should pick up where the last batch left off -- with different planets areound different stars. (The stars seem to be randomized reasonably, but not the planets.)
I hope this helps a little.
I think I got it to plot planets better...btw selden on 1.2 beta make sure you place it on the c:\drive...I will probably fix it so as to recognize the config file no matter what drive...in C++ I remember it was "//directory" tried that in VB didnt work well I used "\\directory" but does it matter?
Ill try it and see...
Off to work...