Moderator: selden
Cham wrote:I'll try to make a list of bugs that I'm experiencing with the current CVS version, later this week. There are many annoying bugs (I've identified about 12 bugs), and IMHO, Celestia 1.5.0 is currently not ready for a general "final" release.
Cham wrote:Sorry, I never used that system before, and may have made a small "goof" ! I don't know how to edit my profile on the CVS system (I don't like the name I'm using there, and "Cham" appears to be already used). I also posted the "request list" in the same message.
Cham wrote:About bug #2, I'm having great difficulties reproducing the bug. I believe it's gone, since the last CVS update I've done some time ago. I saw very few "white dots" today, and on two models only. Did you changed something recently, about the models rendering ?
9- There's a depth sorting problem with pure CMOD models with some transparency effect, when used around any opaque 3ds model (ex: magnetic field lines around an opaque 3ds model of a pulsar). The problem doesn't exist if the central object is a pure sphere defined by Celestia (a star or a planet), but occurs as soon as a spherical mesh (say) is placed around it. The lines doesn't draw in front of the model. This bug was discussed before on the forum.
10- There's still a precision problem with the PrecessionRate command (even after Chris changed the precision used for the rotation). It's extremelly hard to synchronize the rotation and the PrecessionRate, in the case of an high rotation rate (ex : pulsars). There's always a drift which destroys the alignment of, say, jets in precession around a rotating pulsar.
12- The orbital path of our Sun has a puzzling and unatural discontinuity. It's looking totaly unsatisfying. It may even lies completely outside the Sun itself, which isn't very interesting to show, in a classroom, since this will inevitably brings lots of embarrassing questions from the students !
14- While not a bug, it's very hard to add any NomralMap on an asteroid. I'm totally unable to make any model with an NM. This feature should be working at the SSC level (like for any planet or moon), and we should also have the ability to use a BumpMap, not just NM.
Cham wrote:The new depth sorting of meshes seems to work very well now. However, there's still a weird bug that I've experienced with the previous built. See the picture below. This pulsar is a simple spherical 3ds model centered on a star. The star is actually inside the mesh. But I still see that dark disk on the model, which shouldn't be there. Like I said, this bug was already present in the previous built.
Also, there's a new bug on the orbital path. For example, see my Taxi model below. It has this red bar, which is clipped by the front clipping plane at the left, and which is ending without reason at right. The same path is also shown normally behind the model (in red too, of course). This bug is new (I never saw this before) :
I suspect this bug may be related to the "holes" I've described, on orbits with a model on the foreground.
chris wrote:Can you give me a link to your pulsar add-on so that I can test my fix?
Cham wrote:chris wrote:Can you give me a link to your pulsar add-on so that I can test my fix?
My pulsar addon is very big. However, stripping it to a simple mesh was easy and should be enough to reveal the dark disk bug. Here's a link :
http://nho.ohn.free.fr/celestia/Cham/Di ... r_test.zip
Just go to PSR B1841-04. It's a simple sphere centered on the star (if you already have selden's pulksars database).
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