Asteroids repository (25 objects - 2 textures packs)

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Asteroids repository (25 objects - 2 textures packs)

Postby ElChristou » Thu Sep 29, 2005 4:39 pm

Hi,

From time to time I will put here for download some fictional asteroids...
They are completly free, you can do whatever you want with them.
They will be released as it, without textures, just the 3ds file.

Image

148 ko - Download

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Image

324 ko - Download

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Image

84 ko - Download


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A long one...
Image

468 ko - Download

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Image

196 ko - Download

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Image

196 ko - Download

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Image

116 ko - Download

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This one has some poly artefacts...

Image

340 ko - Download

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Also some poly artefacts...

Image

368 ko - Download

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Also some poly artefacts...

Image

628 ko - Download

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Image

124 ko - Download

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Image

280 ko - Download

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Here, find some textures to map those models:

Textures Pack 1 - 1k textures - (5,7 Mo)

Textures Pack 2 - 2k textures - (23,8 Mo)
In this pack, 9 subttle modifications of texture A.png taken as a reference layer.


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Below some new Cmod of real bodies, with fictional textures and without the nasty seam :wink:.

Another Bacchus

Image

CMOD - (archive: 865 ko)
Download

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Another Geographos

Image

CMOD - (archive: 680 ko)
Download

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Another Golevka

Image


CMOD - (archive: 735 ko)
Download

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Another Ky26

Image

CMOD - (archive: 963 ko)
Download

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Another Kleopatra

Image

CMOD - (archive: 950 ko)
Download

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Another Castalia

Image

CMOD - (archive: 1,1 Mo)
Download


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Here are Cham's last models:

Download complete pack (4 models - 2 textures) aprox 10 mo (those are high poly number models)

Download Another model with craters

Download (Cmod+textures, 4,2Mo)

Download Another Toutatis (1Mo)


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Last edited by ElChristou on Sat Mar 03, 2007 3:48 am, edited 22 times in total.
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Postby jestr » Thu Sep 29, 2005 4:41 pm

Hi Chris cool idea,I think the models would be better as a cmod file ,otherwise you tend to get a nasty seam running down 180 degree longitude line,Jestr
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Postby ElChristou » Thu Sep 29, 2005 4:49 pm

jestr wrote:Hi Chris cool idea,I think the models would be better as a cmod file ,otherwise you tend to get a nasty seam running down 180 degree longitude line,Jestr


Well this one is ok in Celestia (I will test them) and in 3ds the user is able to map it as he want...
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Postby Dollan » Thu Sep 29, 2005 4:54 pm

Hey, very cool! Thanks!

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Postby jestr » Thu Sep 29, 2005 5:16 pm

Chris,actually the problem is only noticeable in Celestia,if you give the asteroid a texture (not a problem with the texture itself though).Cheers,Jestr
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Postby ElChristou » Thu Sep 29, 2005 7:56 pm

jestr wrote:Chris,actually the problem is only noticeable in Celestia,if you give the asteroid a texture (not a problem with the texture itself though).Cheers,Jestr


Ok, I will make a try... but even in this case, I will let users to do the cmod conversion after mapping... the goal is to propose asteroids, rocks and dust, then each one will have to do the mapping depending his necessity and taste...
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Postby ElChristou » Fri Sep 30, 2005 2:15 pm

New entries...

To everybody, if you do something with those models I will be happy to see some shots of the result of course... :wink:

Bye
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Postby ElChristou » Sat Oct 01, 2005 6:50 am

jestr wrote:...you tend to get a nasty seam running down 180 degree longitude line...


Image

I have done several test and I don't get the seam on those models... perhaps it will appear on model with a much higher number of poly?
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Postby Cham » Sat Oct 01, 2005 8:00 am

The textuures are very hard to map on those guys. There are many kind of texture distortions which are visible on them.
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Postby ElChristou » Sat Oct 01, 2005 12:55 pm

Cham wrote:The textuures are very hard to map on those guys. There are many kind of texture distortions which are visible on them.


Yep... but I think with a bit of imagination, one can use this to do something cool... but yes it's not so easy...
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Postby Cham » Mon Oct 03, 2005 8:32 am

I've tried the models with some textures mapped on them. The seam is visible on all the previous asteroids, but it's subtle and hard to find. However, it strikes my eyes when I don't expect it, while rotating around the object. The cmod version has the same problem. This is an annoying problem with most asteroid models in Celestia. I don't know what to do in the modeler to remove it. It even doesn't show in the modeler. :(
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Postby ElChristou » Mon Oct 03, 2005 12:47 pm

Cham wrote:I've tried the models with some textures mapped on them. The seam is visible on all the previous asteroids, but it's subtle and hard to find. However, it strikes my eyes when I don't expect it, while rotating around the object. The cmod version has the same problem. This is an annoying problem with most asteroid models in Celestia. I don't know what to do in the modeler to remove it. It even doesn't show in the modeler. :(


In all case that cannot be a problem of models or textures, we need Chris to enlighten us on this...
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Postby ElChristou » Sun Oct 09, 2005 5:55 pm

New entries :)
Bye
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Postby Tanketai » Sun Oct 09, 2005 6:07 pm

I was just wondering about the last (10th by now) asteroid. It's surface looks like wind or water eroded. What are the erosion mechanisms in space? (solar radiation and wind, impacts?) And do they erode an asteroid homogenously?
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Postby Cham » Sun Oct 09, 2005 6:12 pm

Those asteroids are purely fantasy. Look at the ninth one. Looks like an old piece of dead tree to me, not a rock. They may be used in some Flash Gordon addon, however ;-)
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