Sorry, I did not understand the 64 pixels.

For me, the statement TileSize 64 means 64
k. I am wrong?
I am well aware that this is a particular case. Indeed there are only 3 tiles in the texture virtual instead of several hundreds or thousands.
And there is no interpolation between the levels because we go directly from level 0 to level 9 or 10.
The aim was that the texture appears from more away to spot it more easily.
With the declaration TileSize 64, it appears on my screen at a distance of 24km while with a statement TileSize 2048, it appears only at about 700m and it is not possible to see it entirely.
On my system 64 is the smallest possible value that works and that is why I have chosen it.
This value works well only in this particular case with a single tile at the highest level and 2 tiles at level 0.
This is precisely why the value of this parameter can be specified depending on conditions. Otherwise I agree it would be needless to precise it.
What I do not know is if this value is possible whatever the system. If this is not the case, I'll change the tuto.
