annoying DDS

General discussion about Celestia that doesn't fit into other forums.

Moderator: selden

annoying DDS

Postby Verz Veraldi » Tue Oct 05, 2010 6:00 am

Okay, Perhaps you guys know that VT cloud textures won't cast shadows, and I want t make an 8k cloud texture by combining the 32k vt by Harald Schmidt. I try photoshop but the alpha channel (the transparent image) is gone, so the image is solid white! So, I just wanna ask if somebody know a good yet free converter or maybe a picture editor.

To lazy to search myself on the internet..
Finally figured out how to add signature...
Core 2 Duo E7500 2.93 GHz, 4GB RAM, Nvidia GeForce 9600GT 1GB DDR3 Mem, Windows 7 32bit...
User avatar
Verz Veraldi
 
Posts: 61
Joined: Wed Sep 15, 2010 9:29 pm
Location: In front of my computer

Re: annoying DDS

Postby selden » Tue Oct 05, 2010 7:42 am

One way to do it is to convert the dds images to png, concatenate the png images and then convert the final png image back to dds if you want; or leave it as PNG, although that's slower to load. Irfanview can be used to do the conversion. It maintains the Alpha channel.

I suspect there are more efficient methods.
Selden
User avatar
selden
 
Posts: 9902
Joined: Tue Sep 03, 2002 7:21 pm
Location: NY, USA

Re: annoying DDS

Postby bh » Tue Oct 05, 2010 8:17 am

I remember Don Edwards made a terrific hires dds cloud texture... that may be the one to use, although I don't recall the file name.
regards...bh.
User avatar
bh
 
Posts: 1440
Joined: Tue Dec 17, 2002 6:53 am
Location: Oxford, England

Re: annoying DDS

Postby t00fri » Tue Oct 05, 2010 9:07 am

DDS format is not at all annoying...

First off, you should use proper tools that give you optimized DXT-compression quality. Second you should use the correct DXT format for compressing with transparency.

1) Use the DDS texture tools from the NVIDIA Developer site. The new ones are even better in quality and the DDS results can't anymore be distinguished visually from lossless PNG format.

http://developer.nvidia.com/object/nv_t ... tools.html

2) Use the specialized WTV viewer from the same site rather than some mentioned tools that don't even tell the user what DXT format they are supporting. In WTV you can switch on/off the alpha channel, of course.

3) You probably compressed with DXT1 format before. That's what IrfanView, ImageMagic or XnView used to offer exclusively (without. telling). Take DXT3 format instead and you will be fine. Best is to first make your texture in lossless PNG format with GIMP and then compress it to DXT3 with the NV tools.

4) About 8 years ago, I published my first (2k) cloud texture for Celestia in this department and on my Texture Foundry. It was used by thousands of users and is still used by me ;-)

Fridger
Image
User avatar
t00fri
 
Posts: 8782
Joined: Fri Mar 29, 2002 5:53 am
Location: Hamburg, Germany

Re: annoying DDS

Postby Verz Veraldi » Wed Oct 06, 2010 10:55 pm

Wow, i dunno what to say... I've downloaded irvanview, WTV, and nvidia dds utilities... I'll try both way selden and Fridger says.. thanks
I guess this will be a looong time exporting dds to png....
Finally figured out how to add signature...
Core 2 Duo E7500 2.93 GHz, 4GB RAM, Nvidia GeForce 9600GT 1GB DDR3 Mem, Windows 7 32bit...
User avatar
Verz Veraldi
 
Posts: 61
Joined: Wed Sep 15, 2010 9:29 pm
Location: In front of my computer

Re: annoying DDS

Postby john Van Vliet » Fri Oct 08, 2010 5:51 pm

on this i do differ in opinion about "dds"
dds is 100% absolutely great in fast past FPS games
it was meant for use in fast paste games and works GREAT in them

but celestia is a S.....L.....O.....W..........P.....A.....S.....T.....E "game "/sim

if you are interested there is a 16k cloud VT in the celestia motherload FTP folder that i uploaded a few days ago
and should be posted soon
or here:
EarthClouds.L0123.zip
http://www.zshare.net/download/8130014481260571/
EarthClouds.L4a.zip
http://www.zshare.net/download/813005773d032a46/
or a 16k transparent png
16k.EarthCloud.bz2
http://www.zshare.net/download/81302777866720df/
OpenSUSE 12.2 x86_64 & ScientificLinux 6.4 x86_64
Celestia SVN 5217
User avatar
john Van Vliet
 
Posts: 2354
Joined: Wed Aug 28, 2002 3:08 pm

Re: annoying DDS

Postby t00fri » Sat Oct 09, 2010 1:11 pm

john Van Vliet wrote:on this i do differ in opinion about "dds"
dds is 100% absolutely great in fast past FPS games
it was meant for use in fast paste games and works GREAT in them

but celestia is a S.....L.....O.....W..........P.....A.....S.....T.....E "game "/sim


Sorry John,

I simply dare to claim that I have way more experience with DXT format. I am not talking about opinions. Rather, I am ready to demonstrate any time the enormous advantage of high-quality Celestia tiles in DDS format. If the great advantage of good quality DDS format would not have been so convincing, I had never spent the time to code direct DXT output for my F-TexTools ;-)


The amazing display smoothness of large VT-based textures for Celestia comes from a combination of hardware supported superfast DDS decoding along with good hard drive performance. Since in case of VT's always a number of neighboring tiles is loaded (and decoded), an efficient GPU supported format is hard to beat! In case of rotating bodies, for example, Celestia is certainly NOT a slow paste sim.

Fridger
Image
User avatar
t00fri
 
Posts: 8782
Joined: Fri Mar 29, 2002 5:53 am
Location: Hamburg, Germany

Re: annoying DDS

Postby selden » Sat Oct 09, 2010 9:31 pm

Since John usually is interested in the highest quality images, I'm guessing that he might have forgotten that DDS has lossless formats in addition to the lossy formats that are familiar to most people.
Selden
User avatar
selden
 
Posts: 9902
Joined: Tue Sep 03, 2002 7:21 pm
Location: NY, USA

Re: annoying DDS

Postby john Van Vliet » Sat Oct 09, 2010 9:33 pm

the raw 888

but i did give up on that format a few years back
OpenSUSE 12.2 x86_64 & ScientificLinux 6.4 x86_64
Celestia SVN 5217
User avatar
john Van Vliet
 
Posts: 2354
Joined: Wed Aug 28, 2002 3:08 pm

Re: annoying DDS

Postby Verz Veraldi » Wed Oct 13, 2010 7:51 am

heh, people sure likes to promote their 'products' :). i'll try the cloud.
Finally figured out how to add signature...
Core 2 Duo E7500 2.93 GHz, 4GB RAM, Nvidia GeForce 9600GT 1GB DDR3 Mem, Windows 7 32bit...
User avatar
Verz Veraldi
 
Posts: 61
Joined: Wed Sep 15, 2010 9:29 pm
Location: In front of my computer

Re: annoying DDS

Postby Verz Veraldi » Sun Oct 17, 2010 2:21 am

if you are interested there is a 16k cloud VT in the celestia motherload FTP folder that i uploaded a few days ago
and should be posted soon
or here:
EarthClouds.L0123.zip
http://www.zshare.net/download/8130014481260571/


I guess the L0123.zip is broken.... the file is only 14MB, not 76MB (I've repeated the download 3 times and no luck). my winrar nor 7zip can't open it.. :?
Finally figured out how to add signature...
Core 2 Duo E7500 2.93 GHz, 4GB RAM, Nvidia GeForce 9600GT 1GB DDR3 Mem, Windows 7 32bit...
User avatar
Verz Veraldi
 
Posts: 61
Joined: Wed Sep 15, 2010 9:29 pm
Location: In front of my computer

Re: annoying DDS

Postby john Van Vliet » Sun Oct 17, 2010 2:32 am

EarthClouds.L0123.zip downloads just fine at a rate of about 450Kbs right now
It downloads JUST FINE and opens just fine ( double click on it and it opens right up)
from the "winzip" i take it you are running one of the 3 MS operating systems ( soon to be 2 )
xp,vista,or 7

and are you tiring to save it to the "Desktop" ( bad choice if you are )
7 and vista do not like that
OpenSUSE 12.2 x86_64 & ScientificLinux 6.4 x86_64
Celestia SVN 5217
User avatar
john Van Vliet
 
Posts: 2354
Joined: Wed Aug 28, 2002 3:08 pm

Re: annoying DDS

Postby Verz Veraldi » Mon Oct 18, 2010 3:07 am

Whoa, that's weird, I've tried it once more and it works :? ... The texture looks nice... Good work John.
Finally figured out how to add signature...
Core 2 Duo E7500 2.93 GHz, 4GB RAM, Nvidia GeForce 9600GT 1GB DDR3 Mem, Windows 7 32bit...
User avatar
Verz Veraldi
 
Posts: 61
Joined: Wed Sep 15, 2010 9:29 pm
Location: In front of my computer

Re: annoying DDS

Postby t00fri » Wed Apr 06, 2011 7:05 am

t00fri wrote:4) About 8 years ago, I published my first (2k) cloud texture for Celestia in this department and on my Texture Foundry. It was used by thousands of users and is still used by me ;-)

Fridger


Sorry for this self-quotation... Anyway, I just found out that my old 2k clouds are also recommended in the Wikipedia page about global clouds in NASA's WorldWind ;-)

http://worldwindcentral.com/wiki/Global ... _clouds%29

Fridger
Image
User avatar
t00fri
 
Posts: 8782
Joined: Fri Mar 29, 2002 5:53 am
Location: Hamburg, Germany


Return to Celestia Users

Who is online

Users browsing this forum: No registered users and 3 guests